Dive in, push your skills to the limit, master unique challenges and be better than all other players!
Deep Flow takes simple and easy to learn controls (Aim with the Mantaray on the left side, shoot by pressing the button in the same color as the approaching enemies)
and lets you get fully immersed in the hunt for that one scorepoint more. Let your brain get cracked by the devilfish enemy, who shows you the one color you are NOT supposed to hit it with.
Many versatile levels challenge the players ability to react and focus, for example:
An octopus, holding one turtle in each of its 8 arms, twists faster and faster the more turtles you hit.
In the memory level, you have to remember the increasing color sequence, in wich the fishs approach.
Or juggle the swarm of little fishes, that just bounces back on each hit.
You can choose your own set of colors with the color palette to change the look of not only the enemies but also all game menu visuals. This also ensures that Deep Flow is playable by people with colorblindess.
Additionally you can choose your favorite Mandala / Lotus Design that then will appear in nearly every corner of the game.
You dont like the Mantaray? Choose from a wide selection of character skins.
MAIN FEATURES
Simple Controls
Wide range of enemies and leveltypes
Versatile Playstiles
Handmade beats as soundtrack
Unique visuals
Achievements & Quests
See your scores compared to all other players
Score History Graph
Customize the game colors and designs (suited for colorblindness)
EXCITED ABOUT NEW UPCOMING FEATURES
Level Editor (create your own levels)
Connect with friends - compete with their scores!
Even More Levels, Enemies and Chill Beats
GAMEPLAY VIDEO
BACKGROUND
Qurilla Studios is an independent game studio located in Leipzig, Germany.
It simply consists of me, Thomas, with support of my dearest friends and family.
During my education as a software developer, I started teaching myself in gamedesign in every spare minute.
I started prototyping one of the very first ideas I had for a game. And that was Deep Flow. Okay, in the beginning the game was supposed to have a setting in space (Space Turtles!).
But I realized, that there are just too many space-sidescroller-shoot em ups out already, so it sank in the deepest ocean instead.
After more or less 4 years of development I find myself still thrilled by the very direct gamplay mechanics, that I had missed in alot of other games.
But now that the game is released, I fully understand the problem of every indie game developer: being just one small fish in the vast ocean of the game market.
It is hard, to still have the countless hours of work in my bones, while just nobody seems to even notice the game on the market.
Is there anybody even reading this?